Hello every1.
Im here to try to understand a bit more about replication.
Im doing a skill system and as we all know the skill system has perform on the server and on the client. A simple way to do it is by clicking a button and it will perform the skill related to that button (thats what im doing). The client works good but im having a problem with the server, becasue it doesent seems to know what is the client who pressed that button so lot of problems happen. How can i tell the server whitch client he needs to “focus”. Im doing the code by passing references of the player, but it is not going well. Is there anything im missing on the server->client (and only that client) that im missing? Im using (Run on Server Event for server and then a normal Event for client).
when i press the button all the clients use the skill, sometimes only 1 client, even when i passed the Player Reference from the widget (the skill button)