Destruction meshes keep floating, doesn't fall down
I made a destructable mesh, and I have a problem, that the destruction mesh keeps floating and doesn't fall down. The mesh keeps floating in air, rolling, or gets launched somewhere don't know where.
I want the mesh to fall down, like being pulled down by gravity, just being attracted to the ground. I messed with settings like gravity, mass, and those two Linear and Angular Damping. Help me please. Any informations you need to know I will provide.
Really? This is the UE4 support, no answers in almost 24 hours?
answered Nov 26 '17 at 07:10 PM
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