Particles only visible on some levels

Hi! I have this strange problem where some things only works well on SOME levels!
I have two problems:

  1. Im trying to toggle visibility on two types of platforms depending on if a boolean is true or not. The first platform should be visible if the bool is false and invisible when its true and the other should be visible if the bool is true and vice-versa. This only works if BOTH platforms are placed in the level, it never works if only one of the types are placed.

  2. My particle effects stops showing up in some levels but shows up in some…Wth?
    I didnt even change the particle effects…Why is Unreal so freaking buggy still?

Thanks

I’m not sure about question 2, but for question 1… if you can include a screenshot of the key part of your blueprint… I think it should be resolvable :slight_smile:

  1. if your particles dont have bounds set you might not see em properly.
    click in some empty space in a row not having any modules and you should see a bounds/enable bounds option.

Thanks maybe. They started to work again though, without me doing anything. Typical Unreal