How to stop a playing audio by pressing a key

Hello UE4 community!
I got a little problem in my level (blueprint).
I wrote a little and simple blueprint for an audio playing event. It looks like this:

When I am standing in a triggerbox (called “TriggerJBL” in this case) and pressing the P- button, a sound (called “untitled_cue”) is being played. I want it to stop when I am pressing the P- button again, but there is no “stop sound at location”- node or something like this as far as I know. Is there another way to stop the sound?

You need a reference to it in order to stop it, play sound at location is simple enough to dont return a reference, you need to use either “SpawnSoundAtLocation” if its in your world or “CreateSound2D” if its a UI Sound, the you promote it to variable and from that you can stop it

You need to get the reference before using the Stop node

I have solved the problem myself like this (for all who are struggeling with the same problem):