Access specific vertex in skeletal mesh. Strange indexing?
I'm trying to find the position of a specific vertex in a USkeletalMeshComponent, but the indexing appears to be different from the model in Maya (or an obj of the model for that matter)... Which basically breaks the ID reference I obtained from Maya... Do you guys know how to do this?
I'm accessing the vertices positions using Rama's code:
4763 is just a random vertex in Maya. DrawDebugPoint was my way of being sure that the positions of the vertices are correct, and they are... I've spent more than a few hours looking into this.. and still no idea... Dx
Any help on how to do this or how the vertices are indexed would be brilliant!
asked Nov 26 '17 at 08:43 PM in C++ Programming
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