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WMR using Ureal Engine Editor

I'm using the Samsung Odyssey Windows Mixed Reality head gear and I tried the Unreal Showown Demo VR in Unreal Engine and it looked fantastic but when I open one of my projects in VR it has a lot of jaggies and does not look as sharp. I have antialaising on (Tried all the modes) and it still does not look sharp and lots of jaggies. Can anyone help in figuring out why this is. At least this proves it is not the head gear since the Showdown demo looks great. Must be some setting in my project but like I've said I tried many things. Note I'm using Unreal 4.18 Inside of the Editor . I am using windows 10 I7 with a 1070 card..Please help



Product Version: UE 4.18
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asked Nov 27 '17 at 04:41 AM in VR

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You should try to activate the Forward Shading Renderer with MSAA.

Also apply all the VR optimizations described here: https://docs.unrealengine.com/latest/INT/Platforms/VR/ContentSetup/

In particular the ScreenPercentage setting may help to increase the quality.

Cheers, Marco.

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answered Nov 27 '17 at 11:21 AM

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