Having a few square sections of my map come across as super bright.
I’ve tried deleting intermediate/save folder to re-compile textures, no change.
Error coloring may be sticking on for some reason? It persists through a packaged game though.
Having a few square sections of my map come across as super bright.
I’ve tried deleting intermediate/save folder to re-compile textures, no change.
Error coloring may be sticking on for some reason? It persists through a packaged game though.
Appears to be a specific point light causing this problem. To figure this out I selected all point lights in the level and turned off “affects world” than rebuilt lighting.
Sure enough the problem went away. So I than turned off lights in the area in small groups (5-8) and rebuilt lighting.
Now I’m in the process of pin pointing the exact one causing the issue.