Square section of landscape is extra light

Having a few square sections of my map come across as super bright.

I’ve tried deleting intermediate/save folder to re-compile textures, no change.

Error coloring may be sticking on for some reason? It persists through a packaged game though.

221600-weirdlighting.gif

Appears to be a specific point light causing this problem. To figure this out I selected all point lights in the level and turned off “affects world” than rebuilt lighting.

Sure enough the problem went away. So I than turned off lights in the area in small groups (5-8) and rebuilt lighting.

Now I’m in the process of pin pointing the exact one causing the issue.