Actor Rotator Snap Issue
I'm having an issue with the blueprint below. It's supposed to turn the actor and snap it at 45 degree increments. This works if I rotate it to the left (-1 input axis), but rotating it to the right (+1 input axis) will only work once and will not rotate past the 45 degree increment. Oddly enough, if I rotate left again after I rotated right, it will rotate 90 degrees instead of 45. Then I can rotate right 45 degrees, but only once still.
I use RInterp to rotate the actor. This works, because I also have a smooth rotate key, where holding down the button rotates the actor constantly with no snapping.
This baffles me.
asked Nov 27 '17 at 09:13 AM in Blueprint Scripting
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