WorldToMeterScale does not work properly with Vive and Asynchronous Reprojection
I found an error where for some frames the default value of 100 is taken for the WorldToMeterScale, even if the value has been changed. This error occurs for scenes where the render time takes sometimes slightly more and sometimes slightly less than the required time to hit 90 fps (~11ms). And only if it is tested with Vive and Asynchronous Reprojection enabled. The effect of this error is that the camera seems to jump around very fast as it is sometimes scaled with the changed WorldToMeterScale and sometimes with the default value.
The error can be reproduced with the following steps:
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answered May 24 '18 at 07:35 PM
Rudy Q ♦♦ STAFF
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