3D objects fail to collide when constrained to a 2D plane
So here's a side-to-side comparison of a paper 2D object with physics enabled and a 3D cube constrained to 2 dimensions.
So 2D sprites aren't developed enough to be viable for a full physics game, but 3D objects have problems acting in 2D. This is a huge problem for me
asked Nov 27 '17 at 11:54 AM in Bug Reports
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answered Dec 07 '17 at 09:49 PM
Thomas G ♦♦ STAFF
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