Hi Guys,
I have an installation of UE4.17 in Windows and Linux both. I am facing couple of issues to flow flush them. Would you please reply to below questions… I’ve searched them all in AnswerHub threads and Google but didn’t find any comprehensive reply.
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The Windows version has persistent compilation error. I have MSVS community edition installed and with VS Build Tools. However if I try to build an example project either from the engine or the VS, I keep on facing compilation issues. After browsing through answerhub/wiki threads/Google, (downloading VS build Tools was one of the suggestions), I am still not able to compile everything. Does anybody has better suggestions.
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Building the project for Mac/iOS/TVOS etc Apple platforms, needs signature for developer account. My question is - does that mean I will have to pay upfront $99 before even I get to translate anything to iOS.
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A Linux build takes 30GB. Do you know if that can be reduced.
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My target is to have UE4 GUI accessible and run independently by each user. (This is a 64bit CentOS7 server that I am trying to set up.) Does hat mean I should install the UE4 as root user…
Any help in shedding light on these will be much appreciated. !!
Thanks and Regards…