Blueprint interface function with the same name as a node gets fused
I wanted to use an interface for jumps and wondered why I was getting an infinite loop there.
If I rename the interface function at this point the original Jump node in the graph gets renamed too.
And after this I noticed that while the interface node has an "ERROR!" and you hit undo 2 times or press compile first and hit undo 1 time the editor will crash. - Log file
asked Nov 27 '17 at 07:23 PM in Bug Reports
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