Big problems with replications and networking

Hi! I am making my game multiplayer system and I am a bit confused. I am not a pretty good programmer (I know some things tho), and I mainly focusing on doing stuff in Blueprints as much as I can. Right now, I found a plugin called Advanced Sessions or something like that. It is pretty neat as it exposes a looooot of Steam networking stuff on BPs. I have some problems tho, and maybe you can help me solve some of them. I’ll be ordering them based on importance starting from the most important one:

  1. In a custom lobby without matchmaking enabled, when I player joins, it doesnt execute the GameState things nor it has access to it. (In the widget I cast to the gamestate and it doesn’t return the player array with info for example). THIS Happens when opening a map too! (I am using P2P networking) I got my character and I can move, but the clients only see their character but can’t move or do anything!

  2. When I host a game, if I try to join it with the Steam Friends UI it says: The player is not currently on a game server. Same if I try to invite them through Steam UI, but if I invite them through my UI, he invite works.

  3. If I host a game eith the Create Advanced lobby node, no client can find it with find sessions node! Even if they are in the same LAN, country or different countries!

PS: I have my own AppID!

Thank you for reading and for the potential help :slight_smile:

EDIT: On number 1, only the clients don’t execute things! I, as a server, execute all the stuff.

I am sorry I have to bump :frowning: