Freeze when creating destructible meshes 4.18.1

Currently if I try to create a destructible mesh using: StaticMesh’/Engine/EditorMeshes/EditorSphere.EditorSphere’

As soon as you press “Fracture Mesh” t freezes the editor in an infinite loop and I have to force it to shut down.

Anyone else seeing this issue?

  • ook

Seems to be an issue with this mesh specifically. Not sure why that would be.