Simulate part of an animated skeletal mesh

I have a skeletal mesh that has some bones that I would like to simulate while the rest of the skeleton is driven by an animation.

Is it possible to do this?

I set the bones to simulated in the physics asset, but when I play the animation, those particular bones seem to be kinematic

Cheers,

Sterling

You can use Set All Bodies Below Simulate Physic.

Target is Mesh (your skeletal mesh) and you should select bone. You should read or watch tutorial about physical animation, because it need additional settings. Tutorial from Epic you have here Physical Animations | Live Training | Unreal Engine - YouTube

This works perfectly, thank you