How to make a Wave/Round Based Enemy Spawner?
I am currently working on a wave/round based spawner, with not much success. All attempts of making this with the help of video based tutorials have ended in failure.
I need to know how to make a new wave/round start when the previous waves/rounds enemies are all defeated, also if possible, they would mine showing a screenshot of the blueprint used to make a successful wave/round spawner.
To those who are willing to help me, I thank you in advance.
Kind regards, DracoPlayer
P.S. If it will help to know of the Video Tutorials I used to try to resolve this issue, I will leave the links below:
UE4 Tutorial | Spawn Waves of Enemies in Increasing Numbers - https://www.youtube.com/watch?v=6FmUGF1trlY
Alice In Tokyo Wonderland - Enemy Spawner Pt. 1 - https://www.youtube.com/watch?v=-cv0ULZkMGE
Alice In Tokyo Wonderland - Enemy Spawner Pt. 2 - https://www.youtube.com/watch?v=B8MVMhWMa1M
asked Nov 28 '17 at 11:56 AM in Using UE4
Sorry, i don't have an answer. I in the same boat as you! I did try however spawning actor with event tick if that works?
answered Apr 14 '18 at 04:46 PM
Well for a wave based spawner i would use a TIMER. I would set up a timer by event, that is looping. set the loop time to whatever i want to round to last for. save the timer reference as a variable. from that variable you could pause, reset, invalidate the timer. in order to immediately spawn next wave (in case of wave clearing or something) just run the event that the timer points to. You could use this functionalit yin a custom BP places in map or level blueprint directly. Hope that helps.
answered Apr 14 '18 at 05:31 PM
Hey, if ur still looking for the wave spawner then hit me up on discore. neymarlol#9048
answered Nov 24 '18 at 12:03 AM
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