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Attach Beam to Another Particle

Good day!

I almost did to what I need, but still got a wall for myself. I need the beam (which is in a separate emitter, of course) to be attached to EACH pair of particles that are emitted from their emitters. These white particles are in different emitters - one I named First, the other is Second. In beam emitter I exposed the Beam Method in the Target and assigned Particle variant to Source and Target modules. In general, everything works as I want, except that beam is attached to the first spawn particles, but others ignores. I think that I need to do some simple action, but the brain no longer wants to reciprocate. Thank you!

By the way, I want to say that if you believe this documentation, the Particle method should not work in Source/Target modules, but it does this, although not as I need it.

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Product Version: UE 4.18
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asked Nov 28 '17 at 12:52 PM in Rendering

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frost_FX
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Well, I found the best option for myself, based on limitations of the Cascade. I hope that Niagara will support the creation of more specific things.

Cheers!

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answered Nov 30 '17 at 04:05 PM

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frost_FX
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avatar image ErtieZone Dec 24 '18 at 09:41 PM

Looks beautiful!!

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