HTML5 Deploy

I m trying to make a html5 browser game its very simple, I made a inside out sphere with a 360 video on it and a sphere which you can click to fire a matinee. I packaged the game in projekt launcher and it loads up the game at nightly correctly but i m always stuck at launching engine… in chromium its the same.
i always get 0 error and 1 warning called HTML5 does not implement Deploy…
i uploaded the project launcher log too link text

ahh and btw i used Bluprints for this project because im not well at c++

i set packaging up like this

Launch UnrealFrontend

  1. Switch to ‘Game Launcher’ tab

  2. Choose ‘Advanced…’ at the left

  3. Create a new profile (if one does not already exist) by clicking the ‘+’ button in the upper-right

  4. Build: Do you wish to build? (tick this checkbox)

  5. Cook: By the book (selected any maps you want to cook under the Cooked Maps group)

  6. Package: Package & store locally (fields can be blank)

  7. Deploy: Copy to device (add a new group and tick item with HTML5 icon)

  8. You can now ‘Launch’ the build process

sorry for wrong section guys

Hi, have you managed to sort this out? I am stuck at Launching Engine as well and I can’t find a single answer to this issue.