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Lighting Scenarios not updating reflections.

Lighting scenarios do not update reflection captures anymore after shipping. So it only shows sky capture and screen space reflections after loading.

In the editor everything works as expected.

Calling the UWorld::UpdateAllReflectionCaptures() seperately also does nothing.

Product Version: UE 4.18
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asked Nov 28 '17 at 05:18 PM in Bug Reports

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Roel
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avatar image Jon X ♦♦ STAFF Nov 30 '17 at 09:49 PM

Hi Roel,

Thank you for your report. We will begin investigating this issue as soon as possible. If we are unable to reproduce the problem, or need more information, we will follow up with some additional questions for you. Otherwise, we will post an ‘Answer’ once the issue has been logged in our bug database or we have a solution for it.

avatar image Jon X ♦♦ STAFF Dec 06 '17 at 09:41 PM

Hi Roel,

I'm still in the process of investigating the issue with some of our subject matter experts, but in the meantime do you have a sample project you can provide, or some clear steps to reproduce the issue on our end?

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1 answer: sort voted first

Hi Roel,

I've confirmed that this is a known issue that should be fixed in update 4.19. Reflection captures weren't properly implemented with lighting scenarios, such that they store their captured data in the BuildData package. This work has been done for 4.19 so reflection captures work properly with lighting scenarios.

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answered Dec 06 '17 at 10:08 PM

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Jon X ♦♦ STAFF
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avatar image Roel Jan 05 '18 at 06:38 PM

Thanks for the info!

Does this mean UWorld::UpdateAllReflectionCaptures() will never work for packaged games?

avatar image S-Dot Feb 04 '18 at 07:54 AM

So is there a new console command to update reflection in 4.19 runtime?

avatar image StrangeLove13 Mar 31 '18 at 05:53 AM

I would like to know this also

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