Hi,
I’m using some tiled textures to create fabric materials, but I keep on getting ugly results when I tile the material. Basically, I’m seeing interference artifacts, when the detail of the textures gets scaled to a high degree.
Some notes:
- Temporal AA is on, but seems not to handle this well;
- The materials seems to be fairly heavy on the performance;
- The effect happens not just with one texture, but with multiple;
- I tried simplifying the materials (removing normals, ambient occlusion, fresnel) but the effect stays unchanged
So, the question is: what can I do to resolve this? I was thinking to ‘fade’ with increased distance to a base color (but not really sure how to do that).
Here are some screenshots:
‘zoomed in’:
‘zoomed out’:
221761-
material nodes:
two materials (with different textures) both showing interference:
Thanks a lot for any tips!
Warner