Importing new animations to existing skeletal mesh
I am trying to import new animations to an existing skeletal mesh.
Just re-importing doesn't do anything. The method on this similar ticket also does not work (anymore): https://answers.unrealengine.com/questions/452201/how-do-i-reimport-new-animations.html
The only way I can make it work is by exporting my character in the 3d package under a new name, then import in unreal and select the existing skeletal mesh. After that I select my original mesh as a source.
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