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Preloading 70GB of data

I'm implementing a cinematic VR experience which uses 3d scanned data as frames (around 6k). The data consists out of a model (200k poly), a 2k texture and a material for each frame. I need to preload the assets somehow and then display them in sequence.

I'm getting out of memory crashes because of the textures. I tried the following:

  • Drop all frames in a scene - crash

  • Have one actor and dynamically load the model / stream the texture - bad result + crash

  • Level Streaming - best result so far! But if I load too many sublevels with frames in, the editor crashes

  • World composition - it just crashes immediately

I'm quite desperate. What shall I do now?

Product Version: UE 4.18
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asked Nov 28 '17 at 06:41 PM in C++ Programming

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