Play Animation node does not respect the Play Rate set via Blueprint

While everyone is suggesting to use negative playrate (like -1) for reversing animation via Blueprint, it does not work for me. It has been imported from an FBX file. The animation reverses but it plays with a very fast move to frame 1 whatever the negative Playrate number is (eg. -0.5)

What simple setup I am missing?! Thanks for any help in advance.

It’s because you are repeating the node Play Animation. It will start the animation again from the frame 1. You will need to cut off this node or use the “Set Position” node in your skeletal mesh component to go to the last animation frame and then set play rate to play it backwards

Thank you for your tips. It put me in the right direction which is NOT to use FBX-imported animations directly!
I could resolve the issue only by creating an AnimMonatge from the animation and use that in Blueprint. It gives much more control over the animation.

Thanks for your time, Unzkilled.

It’s awesome. I’m glad I helped