Hi, I’m a beginner at UE4 and I’m working on a project that uses 3dsMAX as modeling tool. I found that the materials have to be assigned in UE4, and that is quite inconvenient if I’m working with a lot of objects that have multi-materials. If I want to having materials can be assigned on a object that has multi material IDs in 3dsMAX, what should I do? Or is there a way of making this easer, say I can assign a multi-material with sub-material names on a mesh in 3dsMAX, and then import this mesh into UE4, it can automatically have materials with the same name on each material ID, or something like that? I searched for solutions but I didn’t find a answer. Don’t know if my poor searching skills have anything to do with it though…
Thanks for your time.
I didn’t describe my problem properly. Sorry about that. I want to assign materials that already exist in UE4. Like I created a roof material named “Roof” in UE4, then I assign a material with the same name “Roof” in 3dsMAX, then export/import it into UE4, it automatically have the roof material on. Is it possible? Or is there any other ways of assigning UE4 materials in 3dsMAX?