SetBoneTransformByName overrides previous
Download the following file: https://www.dropbox.com/s/cb0u2ydv3hrtgne/SK_ProtoTurret2.zip?dl=0
asked Nov 29 '17 at 04:19 AM in Bug Reports
This is by design/how the construction script functions. If you need them to both turn at the same time, you would need to use an animation montage or another method. If you have any other questions regarding this feel free to reopen this thread.
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