[UE4.18] Crash on UPaperGroupedSpriteComponent functions when using Sprites without collision domain
I experienced a bug in the current UE4.18, in the Paper2D plugin that is. The Engine crashes on UPaperGroupedSpriteComponent functions, such as for example UpdateInstanceTransform(), when the given Sprite has no collision domain enabled.
Further information is available in this thread: https://answers.unrealengine.com/questions/729494/why-does-updateinstancetransform-of-groupedspritec.html
asked Nov 29 '17 at 12:29 PM in Bug Reports
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