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Linux RunUAT ERROR: AutomationTool was unable to run successfully.

when I try to launch the test game I do on linux, I got that:

LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/home/76zzz29/Documents/Unreal Projects/SnowbonesTest/SnowbonesTest.uproject BuildCookRun -project=/home/76zzz29/Documents/Unreal Projects/SnowbonesTest/SnowbonesTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor -utf8output -platform=L inux -targetplatform=Linux -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap -Messaging -device=LinuxNoEditor@76zzz2 9-Sabre-15 -addcmdline=-SessionId=174309D62B0B141D0023022D443C5351 -SessionOwner='76zzz29' -SessionName='Launch On Device' -run LogPlayLevel: Completed Launch On Stage: Build Task, Time: 70.230080 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully. PackagingResults: Error: Launch failed! Unknown Error

but I can build it in HTML5 without problem

my computer: Linux/ Ubuntu 16.04 LTS x64 Intel Core I7 7700HQ Nvidia Geforce GTX 1050 DDR4 2400 8GB SSD 256GB

Product Version: UE 4.18
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asked Nov 29 '17 at 08:14 PM in Linux

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76zzz29
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avatar image crioto Jan 03 '18 at 08:47 AM

This is the only output you're getting? What command do you use exactly?

avatar image 76zzz29 Jan 03 '18 at 09:05 AM

./Engine/Binaries/Linux/UE4Editor

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