Linux RunUAT ERROR: AutomationTool was unable to run successfully

when I try to launch the test game I do on linux, I got that:

LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/home/76zzz29/Documents/Unreal Projects/SnowbonesTest/SnowbonesTest.uproject BuildCookRun -project=/home/76zzz29/Documents/Unreal Projects/SnowbonesTest/SnowbonesTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor -utf8output -platform=L
inux -targetplatform=Linux -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap -Messaging -device=LinuxNoEditor@76zzz2
9-Sabre-15 -addcmdline=-SessionId=174309D62B0B141D0023022D443C5351 -SessionOwner=‘76zzz29’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 70.230080
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Unknown Error

but I can build it in HTML5 without problem

my computer:
Linux/ Ubuntu 16.04 LTS x64
Intel Core I7 7700HQ
Nvidia Geforce GTX 1050
DDR4 2400 8GB
SSD 256GB

This is the only output you’re getting? What command do you use exactly?

./Engine/Binaries/Linux/UE4Editor