Spritesheet for mesh for Particles
So I basically would like to use a sprite sheet material to be used on a mesh, which I then use as a mesh-particle. This to give me some more control over a few certain effects I have in mind.
Not sure how to explain it better than I just did.
I looked at the tappy chicken game to see how the chicken is sprite-animated... but I don't think that approach will suffice for particles. Unless I make a material instance for each particle, the particles would all be in sync. Which isnt what I want.. as I would like them to feel random. This is all but optimal.
Any thoughts? stuff to check out or advice on how to achieve this?
asked Jul 22 '14 at 03:25 PM in Using UE4
Hey Luos -
Ok I tired to read your mind and determine exactly what you are looking for and I think I have at least a starting point for you.
Here is the Material setup. You can see I am using the Dynamic Parameter to control the number of Us and Vs as well where along the animation timeline I want to show (ManualControl Parameter). You should be able to then set up a randomness by using a uniform min of 0 and max of 1 and make sure that Spawn Time Only is checked true.
Let me know if this isn't exactly what you wanted or how I can better answer your question and I will.
Cascade (Important Note about Clamp):
answered Jul 31 '14 at 05:52 PM
Lovecraft_K ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here