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-windowed switch no longer working with VS2017

I'm collaborating with a buddy of mine and he was not having luck with using the -windowed flag when testing uncooked content via the editor runtime, but it was working on my end. After troubleshooting an unrelated issue we realized he was using VS2017 while I was using VS2015, so I updated to 2017. Since then my -windowed switch will no longer work.

Has anyone else else seen this? Is there a better way to configure my uncooked game to run in windowed mode?

Thanks!

Product Version: UE 4.18
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asked Nov 29 '17 at 09:12 PM in C++ Programming

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ZenoTasedro
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Actually, it looks like for some reason the resolution of the window is what changed, the game was in windowed mode but was so big it was hard to tell.

DERP

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answered Nov 29 '17 at 09:29 PM

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ZenoTasedro
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