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4.18 physical animation glitch

So I have made a physical animation profile for my robot. The physics asset looks like this: alt text

and all the constraints have the location locked, so the bones shouldn't move around on their own. This is how my robot looks in editor:

alt text

It is playing an idle animation and has the physical animation profile on. So when I hit simulate, it looks like this: alt text two of the legs are getting tucked under the robot when they are supposed to come out from the side. The leg on the right is always fine (even when playing different animations), but it and the constraints have exactly the same settings. Any help is appreciated. Thanks!

Product Version: UE 4.18
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asked Nov 30 '17 at 02:12 AM in Blueprint Scripting

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avatar image aqkotz Nov 30 '17 at 12:11 PM

I also applied limits to the twist and swing 1 of the joints

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