4.18 regression with mesh detachement replication

The setup :

  • 2 player game with dedicated server

  • Attach on server a replicated actor with a static mesh as root (setup in blueprint) to anything (you character).

-Then detach on server the actor with detacheFromComponent or setSimulatePhysics(true)

-Observe the actor is still attached for clients (try to detach on clients won’t detach too)

It’s seems to be a regression as it use to work before 4.18.

Thanks.

Is it intended? Will it change in 4.19 ? Thanks