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4.18 regression with mesh detachement replication

The setup :

  • 2 player game with dedicated server

  • Attach on server a replicated actor with a static mesh as root (setup in blueprint) to anything (you character).

    -Then detach on server the actor with detacheFromComponent or setSimulatePhysics(true)

    -Observe the actor is still attached for clients (try to detach on clients won't detach too)

It's seems to be a regression as it use to work before 4.18.

Thanks.

Product Version: UE 4.18
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asked Nov 30 '17 at 03:39 AM in C++ Programming

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Adrien
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avatar image Adrien Dec 05 '17 at 05:24 PM

Is it intended? Will it change in 4.19 ? Thanks

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