The setup :
-
2 player game with dedicated server
-
Attach on server a replicated actor with a static mesh as root (setup in blueprint) to anything (you character).
-Then detach on server the actor with detacheFromComponent or setSimulatePhysics(true)
-Observe the actor is still attached for clients (try to detach on clients won’t detach too)
It’s seems to be a regression as it use to work before 4.18.
Thanks.