[BUG] Foliage distance culling incorrect in standalone game
No matter what values I set for foliage cull distance, the engine seems to cull nearly all the grass, with just a small circle of it left intact around the player. It works absolutely fine in the editor, in PIE or while simulating.
I'm using a FoliageType for a static mesh which I then drag onto the Foliage Paint tool. My quality settings are on Cinematic.
Here are the modified properties of my FoliageType:
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