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[BUG] Foliage distance culling incorrect in standalone game

No matter what values I set for foliage cull distance, the engine seems to cull nearly all the grass, with just a small circle of it left intact around the player. It works absolutely fine in the editor, in PIE or while simulating.

I'm using a FoliageType for a static mesh which I then drag onto the Foliage Paint tool. My quality settings are on Cinematic.

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Here are the modified properties of my FoliageType:

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Regards, David

Product Version: UE 4.18
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asked Nov 30 '17 at 07:31 AM in Bug Reports

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avatar image GlassBeaver Dec 02 '17 at 03:13 AM

This happens in the cooked / packaged version as well.

avatar image Lily K ♦♦ STAFF Dec 18 '17 at 01:09 PM

Hello carpatican,

Can you provide a sample project that you can reproduce this in?



avatar image GlassBeaver Jan 11 '18 at 04:09 PM

Were you able to verify the problem in the sample project I've provided? Let me know if you need anything from my end. We're getting close to finishing the proof of concept of our game, and having foliage work properly would be fantastic.

Cheers, David

avatar image GlassBeaver Dec 19 '17 at 12:14 PM

Hi Lily,

Please find it here: https://1drv.ms/u/s!Avvuj_oU4avll9cFJZhFM0NNxON_XA



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