Static light on Static vs Movable actors
I have a scene with only Static lights, and I want to make a few objects Moveable with blueprints, for example doors, closets, drawers.
The issue is that moveable objects are lighted in a completely different way, and 'stand out' as very unnatural in the scene (the 'white' drawer in the 'grey' bedside table both have the same material):
What can I do to make them appear more natural?
How is the light on moveable objects calculated? Are lightmaps not used at all? What options do I have to improve this?
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