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Static light on Static vs Movable actors

I have a scene with only Static lights, and I want to make a few objects Moveable with blueprints, for example doors, closets, drawers.

The issue is that moveable objects are lighted in a completely different way, and 'stand out' as very unnatural in the scene (the 'white' drawer in the 'grey' bedside table both have the same material):

alt text

What can I do to make them appear more natural?

  • Tagging Moveable actors 'light as static' works, but has an (obvious) bad effect when you actually move the object (the inside of a closet, for example, will stay completely dark inside) since only lightmaps are used;

  • Adding Movable / Stationary lights helps, but is limited (only few lights allowed)

  • Making both the drawer and frame in below Movable makes them appear more natural together, but makes the whole object stand out as unnatural in the room.

How is the light on moveable objects calculated? Are lightmaps not used at all? What options do I have to improve this?

Product Version: UE 4.18
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asked Nov 30 '17 at 07:55 AM in Rendering

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Warner V
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