Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Not fire Overlap/Hit Event When Player Not Moving

I have a actor with a SkeletalMeshComponent, it just play a simple animation, when my charactor moving, it is correct, overlap/hit event fired between them, but when my charactor just stand still the actor play animation, nothing happen when they contact, they overlay each other without fire event, then I slightly move my charactor, overlap/hit event work again, my charactor pushed away. as I know, these question exsist since UE3.

Product Version: UE 4.18
more ▼

asked Nov 30 '17 at 09:05 AM in Using UE4

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Make sure you have checked the box "Generate Overlap Events" or "Simulation generates hit events" in the collision section of the Mesh.

more ▼

answered Mar 25 '19 at 02:23 AM

avatar image

1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question