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Not fire Overlap/Hit Event When Player Not Moving

I have a actor with a SkeletalMeshComponent, it just play a simple animation, when my charactor moving, it is correct, overlap/hit event fired between them, but when my charactor just stand still the actor play animation, nothing happen when they contact, they overlay each other without fire event, then I slightly move my charactor, overlap/hit event work again, my charactor pushed away. as I know, these question exsist since UE3.

Product Version: UE 4.18
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asked Nov 30 '17 at 09:05 AM in Using UE4

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Altelas.Ty
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Make sure you have checked the box "Generate Overlap Events" or "Simulation generates hit events" in the collision section of the Mesh.

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answered Mar 25 '19 at 02:23 AM

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o-super
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