Hey guys
I have an issue with the engine, where I am attempting to make a blueprint that destroy certain actors, when I am inside a building, and then spawns them again once I leave the building.
I have a fairly big outside scene, with a lot of elements, like rain, fog, skylight etc, and I dont want those elements to be visible once I am inside a building.
I have made the building, so that they work with a “Teleporter”
As you can see in the blueprint, there are two teleporters, one that takes me inside, and one that takes me out. I can destroy the actors when inside, so they dont show
However - I have absolutely no idea how to spawn them again once I leave the building.
Any suggestions?