Steam Presence session works only on LAN

I try to create working Session System for my multyplayer project.
I’ve correctly setup Steam SubSystem and Dedicated Server with Steam.
But when I create a new session with “bUsePresence = true” (through Advanced Subsystem Plugin), I can find my Session using “Find Session Advanced” via Internet.
BUT when I create a new session with “bUsePresence = false” from my Client or Dedicated Server (through Advanced Subsystem Plugin OR overriden RegisterServer() function - here’s tutorials A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums and Dedicated server with Steam is a joke - C++ Programming - Unreal Engine Forums). And then I can find it only on LAN, not Internet. (also in Steam’s Servers window) Of course, I set useLAN to false. Log says, that everything is correctly registered. No errors at all.

[2017.11.30-11.55.03:422][  0]LogLoad: Took 0.206319 seconds to LoadMap(/Game/Maps/ClientStartMap)
[2017.11.30-11.55.03:424][  0]LogSlate: Took 0.000828 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2017.11.30-11.55.03:470][  0]LogSlate: Took 0.001751 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
[2017.11.30-11.55.03:492][  0]LogLoad: (Engine Initialization) Total time: 1.89 seconds
[2017.11.30-11.55.03:493][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2017.11.30-11.55.03:534][  2]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
[2017.11.30-11.55.08:393][292]LogBlueprintUserMessages: [Egres_GameInstance_C_0] IS DEDICATED false
[2017.11.30-11.55.08:393][292]LogNetVersion: Egress 1.0.0.0, NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3624629198)
[2017.11.30-11.55.08:393][292]LogTemp: Warning: Egress: Presence OFF
[2017.11.30-11.55.08:393][292]LogTemp: Warning: Egress: LAN OFF
[2017.11.30-11.55.08:394][292]LogTemp: Warning: Egress: ON CREATE SESSION COMPLETE - Successful
[2017.11.30-11.55.11:128][457]LogOnline: Warning: STEAM: Server setting ,P2PPORT:7777 overflows Steam SetGameTags call
[2017.11.30-11.55.11:129][457]LogOnline: Warning: STEAM: Server setting ,SESSIONFLAGS:675 overflows Steam SetGameTags call
[2017.11.30-11.55.11:130][457]LogBlueprintUserMessages: [Egres_GameInstance_C_0] ----Succeful registered----
[2017.11.30-11.55.11:130][457]LogTemp: Warning: Egress: ON START SESSION

I tried everything here//

I want my Dedicated Server working, so I have to use “bUsePresence = false”.

I’ve read here Counter-Strike: Global Offensive Dedicated Servers - Valve Developer Community , that Dedicated Servers needs Steam Game Server Login Token. Without Game Server Login Token you connect only via LAN. I’ve registered Game Server Login Token, but I don’t where should I use this Token?