Hello,
I am facing a strange Crash while previewing app in VR. It says:
Attached is log, dump and ini
It’d be great to get any help on this issue.
I’ve tried all permutations, combinations to figure out this problem but nothing worked.
I’ve seen this thread, but as I am not using engine built from source, I can’t test it but I’ll give it a try meanwhile any help will be great.
Access violation - code c0000005 (first/second chance not available)
UE4Editor_SlateCore!FHittestGrid::GetBubblePath() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\input\hittestgrid.cpp:145] UE4Editor_Slate!FSlateApplication::LocateWidgetInWindow() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1871] UE4Editor_Slate!FSlateApplication::LocateWindowUnderMouse() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1163] UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5957] UE4Editor_Slate!FSlateApplication::SynthesizeMouseMove() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3925] UE4Editor_Slate!FSlateApplication::TickApplication() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1718] UE4Editor_Slate!FSlateApplication::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1595] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3378] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll