How to fill the interior floor of a cave, maximizing the area?
If I create a mountain with a cave entrance using the transparency painting tool, what is the best method to create a floor and wall static meshes that conform to the shape of the landscape interior?
If I create a large static mesh cube for the floor as an example, the dimensions will stick through the plane of the landscape. Is there a way to cull this static mesh so that it doesn't extend beyond the limits of the landscape while using simple geometry?
Here's an example terrain to show what I'm referring to more clearly.
I guess in addition to this, are static meshes the correct way to accomplish the interior of such a cave?
asked Jul 22 '14 at 04:10 PM in Using UE4
You have several options available to you for this. The first and easiest would be to create a static mesh with the dimensions you need in a 3D modelling program and import that file to the editor. The second would be to use static meshes present and work around the dimensions by placing them in various angles, but you would not be able to use just one as more than likely the edges will stick out (as you mentioned), the third, and while viable is not the most desirable solution would be to create a bsp brush and edit that brush to fit the dimensions you need, then turn that bsp brush into a static mesh, adding collision, etc. Any of these can work and I would recommend playing with each to see what is most fitting for your needs. Below are a few links to help you with your decision:
answered Jul 22 '14 at 04:16 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here