Particle Collision Location In Dedicated Server
I made a hook mechanic to the game and it was all working... I tried it with 2 players, 1 as client, 1 as server and it was working perfectly... but then I ticked dedicated server... particle collision location didn't update and my hook always forced me to go x0y0z0 middle of the map.
asked Nov 30 '17 at 06:52 PM in Blueprint Scripting
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