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cannot open input file 'libfbxsdk-md.lib'

Trying to package windows no editor and get this error.

Looking it up, it seems that somewhere in the code, we are including engine specific files but I can't find the culprit for this error. How would I go about tracking down and solving this problem?

Product Version: UE 4.17
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asked Nov 30 '17 at 07:25 PM in Packaging & Deployment

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Justin.Dooley
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avatar image Justin.Dooley Dec 01 '17 at 04:09 AM

Update: I've been commenting out sections from build.cs and plugins and it seems that this happens whenever a plugin or module includes the Engine module.

avatar image Justin.Dooley Dec 01 '17 at 01:55 PM

Even more confusing now. I have removed all plugins and removed the Engine module from the .uproject file. still have the same error.

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answered Feb 13 '18 at 05:48 PM

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jonimake
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