Cannot open input file 'libfbxsdk-md.lib'

Trying to package windows no editor and get this error.

Looking it up, it seems that somewhere in the code, we are including engine specific files but I can’t find the culprit for this error. How would I go about tracking down and solving this problem?

Update: I’ve been commenting out sections from build.cs and plugins and it seems that this happens whenever a plugin or module includes the Engine module.

Even more confusing now. I have removed all plugins and removed the Engine module from the .uproject file. still have the same error.

Does this help?