Relative rotation vs normal?

I am making my character turn, and I wondered which I should use, SetActorRotation() or SetActorRelativeRotation()? What’s the difference, and which should I use?

relative rotation is based on the parent rotation, in that case, the parent is the work so it’s the same ( you should still use the classic SetActorRotation by default i think )

Relative rotation is usually used for components ! ( where having a rotation relative to the owner actor make sens )

Thank you, I did that and it did exactly what I wanted. Thank you for helping sort out the difference as well. I’m kinda new to C++ so I don’t know the language that well.