Help Using Dynamic Material in Matinee

I don’t think you need to set dynamic material instance. Just setting the parameter should work if you set everything properly following the documentation.

My objective is to turn off glow on tree material in cinematic sequence within Matinee.

Using ‘material float property track’ in Matinee did not work as expected.

I searched information on the site, and tried making Dynamic Material Instance in Blueprint then fire event from Matinee.

Attached is my blueprint setup in level blueprint which is not working. Is the setup wrong? Or is there a different approach I could try?

Hopefully this is useful!