Deleting Collision Presets Breaks PhAt :D
As I was working on a personnal project, I've decided to make my own collision presets and I've deleted all default presets. What happened is that ragdoll simulation in PhAt broke.
You can reproduce this by deleting the "PhysicActor" preset, then open the Physical Asset Editor and click simulate, your ragdoll should have no collision and fall through the floor.
Right know I've only kept the Physic Actor preset and everything works fine, but maybe something else is broken somewhere I've not looked yet ^^. It would be nice to be able to get rid of those presets, at least we should be able to hide them without having unreal freaking out :p
Thank you for looking into this, hope it will be fixed soon. See ya! <3
This is expected behavior. Some systems inside of the editor depend on these collision presets; including the PhAT editor. Note that we provide a warning under the preset section that deleting an existing (used) collision profiles may cause issues.
answered Dec 04 '17 at 07:30 PM
TJ V ♦♦ STAFF
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