Activate multiple particle systems nested in BP
Hello! I have an actor that consists of few Particle Systems that work together to create an effect. For convenience they are separated in three systems, and I want them to play after I press a key. I'm trying to do it like that in actor's BP: http://take.ms/2AWZV But it doesn't work. Could anyone please point out what am I doing wrong?
asked Dec 01 '17 at 09:24 AM in Blueprint Scripting
A particle effect added to a blueprint is, by default, set to auto-activate. You have to select the component, and change it NOT auto-activate in the Details panel. As long as you set it up the same way in the example you linked, this is most likely the issue.
answered Dec 01 '17 at 05:02 PM
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