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Add event to a child actor being destroyed

I'm trying to make a system where if a (spawned) child actor is destroyed, it will repeat the script that spawned it. I've figured out how to spawn the first child actor, but have no idea how to set a variable or add an event to when that child actor is destroyed.

Help would be greatly appreciated!

Pictures here: https://imgur.com/a/PgAeo

Product Version: UE 4.18
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asked Dec 01 '17 at 02:37 PM in Blueprint Scripting

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Right click: Type Bind Event to OnDestroyed and create an event to be called when the actor is destroyed. Connect the in pin from the Bind Event node on the BeginPlay event, to create the listener as soon as possible.

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answered Dec 01 '17 at 10:59 PM

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