Text in VR unreadable. How to fix it?
I want to be able to read from an A4 paper in VR. So I created a mesh with a texture from an A4. The paper mesh is the correct size. However, in VR the text is barely to unreadable because it is blurred, it has a bloom effect, etc. I use an empty VR project. Which settings should I change?
asked Dec 01 '17 at 04:00 PM in Rendering
In your Texture: Try setting Mip Gen Settings to "No Mipmaps"
Bloom can be controlled in your rendering settings, also take a look at Auto Exposure.
Hope that helps!
answered Feb 15 '18 at 08:16 PM
Alex O ♦♦ STAFF
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